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Improved Virtual Pointer Metaphors for Interactive Object Selection in Virtual Environments

, , and . 07/04 - I. WWU Münster, (2004)

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Auswirkungen biokularer Videobilder als Selbst-Repräsentation des Benutzerkörpers auf Präsenzgefühl und Distanzwahrnehmung in Head-mounted Display Anwendungen, , , and . 7. GI-Workshop Virtuelle und Erweiterte Realität, page 157-170. (2010)A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Redirected Walking in VR., , and . Real VR, volume 11830 of Lecture Notes in Computer Science, Springer, (2020)Exploiting Perceptual Limitations and Illusions to Support Walking through Virtual Environments in Confined Physical Spaces, , , , , and . Elsevier Displays, 34 (2): 132-141 (2012)Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), , and . IEEE Press, (2013)Poster: Immersive Point Cloud Virtual Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page (accepted as poster). IEEE, (2014)A Virtual Reality Handball Goalkeeper Analysis System, , , , , , and . Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC, page 1--2. (2010)Darstellung physikalischer Objekte in Immersiven Head-Mounted Display Umgebungen, , , , , and . Tagungsband zum 6. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, page 233--244. Shaker Verlag, (2009)Automatic Integration of Foliage Into 3D City Models, , , and . International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper), page 299--304. Barcelona, INSTICC Press, (2007)About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.