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A Virtual Reality Handball Goalkeeper Analysis System

, , , , , , and . Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC, page 1--2. (2010)

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Comparing 3D Interaction Performance in Comfortable and Uncomfortable Regions, , , , , , , and . Proceedings of the GI-Workshop VR/AR, 3-14, (2013)Design and Evaluation of 3D GUI Widgets for Stereoscopic Touch-Displays, , , and . Proceedings of the GI-Workshop VR/AR, 37-48, (2013)Impact of Visual Orientation Cues on Angular Motion Redirection, , and . Proceedings of the GI-Workshop VR/AR, page 25-36. (2011)Implementing Virtual Walking, and . Human Walking in Virtual Environments, Springer, (2012)A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems, , and . GI-Days, page 289--293. (2007)Impact of Gender on Discrimination between Real and Virtual Stimuli, , , , and . Proceedings of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), page 10--15. (2009)Traveling in 3D Virtual Environments with Foot Gestures and a Multi-Touch enabled WIM, , , and . Proceedings of Virtual Reality International Conference (VRIC 2010), page 171--180. (April 2010)Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality., , , , and . Comput. Graph., (2019)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4300-4310 (2021)Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR., , , , , and . ISMAR, page 105-114. IEEE, (2018)