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Weitere Publikationen von Autoren mit dem selben Namen

Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , und . Frontiers in Virtual Reality, (2022)Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, und . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , und . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Seite 67-74. IEEE, (2022)Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language, , , , und . Journal on Multimodal User Interfaces, (2024)The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research., , und . HRI (Companion), Seite 1018-1022. ACM, (2024)Using a Social Robot as a Hotel Assessment Tool, , , und . Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), (2023)Fancy Fruits - An Augmented Reality Application for Special Needs Education, , , , , und . Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), Seite 1-4. IEEE, (September 2019)Towards a digital syllable-based reading intervention: An interview study with second-graders, , , , , , , , , und . British HCI Conference 2021 (BCS-HCI 2021), (2021)Reiteratively Designing a Robotic Concierge with Different Stakeholders – a Multi-Methods Field Study, , , und . 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024), IEEE, (2024)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , und . Entertain. Comput., (März 2023)