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Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , and . Frontiers in Virtual Reality, (2022)Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, and . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , and . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), page 67-74. IEEE, (2022)Effects of Number of Voices and Voice Type on Storytelling Experience and Robot Perception, and . Sound and Robotics, CRC Press, (2023)Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception., , and . HRI, page 687-696. ACM, (2024)The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine, , , , and . Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), (2023)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction, , , and . Robotics, 12 (1): 3 (December 2022)Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case, , and . Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), ACM, (2021)Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language, , , , and . Journal on Multimodal User Interfaces, (2024)The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research., , and . HRI (Companion), page 1018-1022. ACM, (2024)