Autor der Publikation

Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19

, , , und . 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023), IEEE, (2023)

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

Social robots and gamification for technology supported learning: An empirical study on engagement and motivation, , , , , , und . Computers in Human Behavior, (August 2021)Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19, , , und . 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023), IEEE, (2023)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , und . Entertain. Comput., (März 2023)Iteratively Digitizing an Analogue Syllable-Based Reading Intervention., , , , , , , , und . Interact. Comput., 33 (4): 411-425 (2021)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction., , , und . Robotics, 12 (1): 3 (Februar 2023)Anthropomorphize me! - Effects of Robot Gender on Listeners' Perception of the Social Robot NAO in a Storytelling Use Case, , , , , und . Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), ACM, (2021)Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music, , und . Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), ACM, (2021)An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task, , , und . Virtual, Augmented and Mixed Reality (HCII 2023), Seite 649--664. Cham, Springer Nature Switzerland, (2023)Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , und . Frontiers in Virtual Reality, (2022)Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, und . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)