Second Life is a online 3D virtual world. Users assume an online identity - an "avatar" - to represent themselves within the Second Life community. The avatar can walk, run and fly in the virtual world, and can also communicate with other avatars using chat and instant messaging. The recent addition of high-quality audio offers clear benefits for the language learner. What differentiates Second Life from earlier virtual worlds is the lifelike rendering, which makes for a more richly immersive experience. The high-quality graphics, endlessly customizable avatars, together with real-life background noise (birds, wind, crashing waves) accentuate one's sense of telepresence.
Welcome to RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.
You can find more details on the project and technical information on the development status on the Sloodle Wiki, while the source code is available on Google Code, along with the issues tracker.
You can also visit the Sloodle project in Second Life (currently also in the process of re-modelling!), here:
http://slurl.com/secondlife/virtuALBA/252/212/33
Second Life music community for musicians and music listeners. "Second Life is the future...offering endless possibilities for artists" ~ Duran Duran's Nick Rhodes
Second Life music community for musicians and music listeners. "Second Life is the future...offering endless possibilities for artists" ~ Duran Duran's Nick Rhodes
Don’t kid yourself. Online games, once the province of the young, could soon change the way your association delivers education and certification programs. In this interview, two virtual characters explore the potential of gaming for associations...Or!
Don’t kid yourself. Online games, once the province of the young, could soon change the way your association delivers education and certification programs. In this interview, two virtual characters explore the potential of gaming for associations...Or!