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Designing Videos with Pedagogical Strategies: Online Students' Perceptions of Their Effectiveness.

, , , and . L@S, page 141-144. ACM, (2016)

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Method-Specific Knowledge Compilation: Towards Practical Design Support Systems., , , and . AID, page 427-444. Springer, (1998)GAIA: A CAD-Like Environment for Designing Game-Playing Agents., and . IEEE Intelligent Systems, 32 (3): 60-67 (2017)An information-processing account of creative analogies in biologically inspired design., , , and . Creativity & Cognition, page 71-80. ACM, (2011)Designing Videos with Pedagogical Strategies: Online Students' Perceptions of Their Effectiveness., , , and . L@S, page 141-144. ACM, (2016)Retrieving 2-D Line Drawings by Example., and . Diagrams, volume 2317 of Lecture Notes in Computer Science, page 97-99. Springer, (2002)On the Role of Analogy in Resolving Cognitive Dissonance in Collaborative Interdisciplinary Design., and . ICCBR, volume 8765 of Lecture Notes in Computer Science, page 185-199. Springer, (2014)From Data to Knowledge: Method-Specific Transformations., , , , and . ISMIS, volume 1325 of Lecture Notes in Computer Science, page 411-420. Springer, (1997)Human-guided Trajectory Adaptation for Tool Transfer., , , and . AAMAS, page 1350-1358. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Functional Representation of Designs and Redesign Problem Solving., and . IJCAI, page 1388-1394. Morgan Kaufmann, (1989)Understanding Drawings by Compositional Analogy., and . IJCAI, page 1131-1137. (2007)