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DC Context-Aware Inference and Adaptation in Augmented Reality.. VR Workshops, page 938-939. IEEE, (2022)Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality., , , , , , , , , and . VR, page 1405-1406. IEEE, (2019)Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality., , , , and . VR, page 930-939. IEEE, (2020)Automated Schedule and Progress Updating of IFC-Based 4D BIMs., , , and . J. Comput. Civ. Eng., (2017)Occlusion Management Techniques for Everyday Glanceable AR Interfaces., , and . VR Workshops, page 324-330. IEEE, (2020)Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques., , , , , , , , , and . VR Workshops, page 920-921. IEEE, (2022)Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells., , , , , , , and . VR Workshops, page 695-696. IEEE, (2021)CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse., , , , , , , , , and . VRW, page 945-946. IEEE, (2023)Get the Job! An Immersive Simulation of Sensory Overload., , , , , , , , , and . VR Workshops, page 509-510. IEEE, (2020)Virtual monitors vs. physical monitors: an empirical comparison for productivity work., , , , and . Frontiers Virtual Real., (March 2023)