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Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments., , , и . Comput. Animat. Virtual Worlds, (2021)CODE: Crowd-optimized design of environments., , , , , и . Comput. Animat. Virtual Worlds, (2017)Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis., , , , и . CAAD Futures, том 1028 из Communications in Computer and Information Science, стр. 279-294. Springer, (2019)Interactive motion decomposition., , и . SIGGRAPH Sketches, стр. 30. ACM, (2004)Environment-based physical motion for secondary characters., , , и . SIGGRAPH Posters, стр. 56. ACM, (2007)Interactive and reactive dynamic control., и . SIGGRAPH Sketches, стр. 26. ACM, (2005)Automatic splicing for hand and body animations., , и . SIGGRAPH Sketches, стр. 32. ACM, (2006)VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration., , , и . VAST, стр. 129-135. Eurographics Association, (2011)Footstep navigation for dynamic crowds., , , и . Comput. Animat. Virtual Worlds, 22 (2-3): 151-158 (2011)Understanding spatial perception and visual modes in the review of architectural designs., , , , и . Symposium on Computer Animation, стр. 31:1-31:2. Eurographics Association / ACM, (2017)