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Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom., , , and . IEEE Access, (2021)A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses., , and . IEEE Trans. Learn. Technol., (2024)Using Machine Learning to Detect 'Multiple-Account' Cheating and Analyze the Influence of Student and Problem Features., , , and . IEEE Trans. Learn. Technol., 12 (1): 112-122 (2019)The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment., , , , and . IEEE Trans. Learn. Technol., 16 (2): 152-165 (April 2023)Improving the prediction of learning outcomes in educational platforms including higher level interaction indicators., , and . Expert Syst. J. Knowl. Eng., (2018)SmartFC: Mobile Application for High School Students Supported in Flipped Classroom With Low Connectivity Conditions., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 17 (1): 9-16 (2022)Copying@Scale: Using Harvesting Accounts for Collecting Correct Answers in a MOOC., , , , and . Comput. Educ., (2017)A Data-driven Method for the Detection of Close Submitters in Online Learning Environments., , , , , and . WWW (Companion Volume), page 361-368. ACM, (2017)MOOC Monetization Changes and Completion Rates: Are Learners from Countries of Different Development Status Equally Affected?, , and . EMOOCs, page 169-179. Universitätsverlag Potsdam, (2021)Flipping the classroom to improve learning with MOOCs technology., , , , , , and . Comput. Appl. Eng. Educ., 25 (1): 15-25 (2017)