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Are immerrsive FPS games enjoyable?, , , , , и . VRST, стр. 199-200. ACM, (2012)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom., , , , , и . Comput. Educ., (2022)Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , и . VR, стр. 17-24. IEEE Computer Society, (2018)Event-based Causality in Virtual Reality, , , , и . Systems, Man and Cybernetics, 1, стр. 156-163. IEEE International Conference, (2004)Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership, , , и . Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, стр. 2875-2883. (2017)Anthropomorphism and Illusion of Virtual Body Ownership, , и . International Conference on Artificial Reality and Telexistence/Eurographics Symposium on Virtual Environments (ICAT/EGVE), стр. 1-8. (2015)Immersive FPS Games: User Experience and Performance, , , , , и . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, стр. 7--12. New York, NY, USA, ACM, (2013)A High-level Event System for Augmented Reality, , и . Proceedings of the 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, стр. 1-2. Washington, DC, USA, IEEE Computer Society, (2007)Non-Native Speaker Generation and Perception for Mixed-Cultural Settings, , , и . ACM International Conference on Intelligent Virtual Agents 2019, (2019)Breaking Bad Behavior: Immersive Training of Class Room Management, , , , , и . Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, стр. 317--318. New York, NY, USA, ACM, (2016)