Author of the publication

Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments

, , and . Journal of Virtual Reality and Broadcasting, (January 2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

AR-glasses-based attention guiding for complex environments: requirements, classification and evaluation., and . PETRA, page 31:1-31:10. ACM, (2020)Comparing Virtual Reality and Screen-based Training Simulations in Terms of Learning and Recalling Declarative Knowledge., and . DeLFI, volume P-308 of LNI, page 55-66. Gesellschaft für Informatik e.V., (2020)Virtual Reality-based Digital Reusable Learning Objects in Healthcare Training (ViRDiPA): 360°-Video Trainings., and . DeLFI, volume P-308 of LNI, page 371-372. Gesellschaft für Informatik e.V., (2020)The Heb@AR App - Five Augmented Reality Trainings for Self-Directed Learning in Academic Midwifery Education., , , , , , , , and . DELFI, volume P-322 of LNI, page 245-246. Gesellschaft für Informatik e.V., (2022)Conversational Interface Agents for the Semantic Web - a Case Study., , and . ISWC (Posters & Demos), volume 401 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Deictic object reference in task-oriented dialogue, , , , and . Situated Communication, Mouton de Gruyter, Berlin, (2006)Situated processing of elliptical instructions: An eye-tracking study, , and . Poster at the 12th Annual Conference on Architectures and Mechanisms for Language Processing, (2006)Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research, , , and . Journal of Business Research, (2019)EyeMRTK: a toolkit for developing eye gaze interactive applications in virtual and augmented reality., and . ETRA, page 76:1-76:5. ACM, (2019)Virtual and Augmented Reality in Everyday Context (VARECo)., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)