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A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements., , , , and . VR, page 1231-1232. IEEE, (2019)Evaluating the Impact of 2D vs. 3D Building Plans for Fireground Incident Command Decision-Making., , , and . ISCRAM, page 824-835. ISCRAM Digital Library, (2022)A discussion of cybersickness in virtual environments.. ACM SIGCHI Bull., 32 (1): 47-56 (2000)Effective 2D Stroke-based Gesture Augmentation for RNNs., , , and . CHI, page 282:1-282:13. ACM, (2023)Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation., , , and . CHI, page 319:1-319:18. ACM, (2023)3D User Interfaces: Theory and Practice, , , , and . (2017)AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality., , , , and . ISMAR Adjunct, page 25-30. IEEE, (2018)Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies., , and . IEEE Computer Graphics and Applications, 37 (3): 16-23 (2017)VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool., , , and . VR Workshops, page 809-810. IEEE, (2020)Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° Videos., and . VR Workshops, page 653-654. IEEE, (2020)