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Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games

, , и . Entertainment Computing, (августа 2022)
DOI: 10.1016/j.entcom.2022.100514

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Establishing a semantic differential on product prototype aesthetics: a research approach., , и . MMI Interakt., (2009)Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games, , и . Entertainment Computing, (августа 2022)Trends and Developments from the VR2007 Conference.. MMI Interakt., (2007)IUUI - Intuitive Use of User Interfaces., , , , , , и . UP, стр. 130-133. Fraunhofer Verlag, (2006)Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments., , , и . 3DUI, стр. 23. IEEE Computer Society, (2007)Constraint-based bare-hand immersive 3D modelling., , , и . i-com, 22 (2): 125-142 (августа 2023)Oversketching and associated audio-based feedback channels for a virtual sketching application., , и . CogInfoCom, стр. 509-514. IEEE, (2013)Exploring Design Criteria for Intuitive Use., , , , , , , и . MuC (Workshopband), стр. 73-75. Logos Verlag, (2009)Berührungslose 3D-Interaktion für das Modellieren und Skizzieren., и . MuC (Workshopband), стр. 537-540. Oldenbourg Verlag, (2012)Investigating User Response to a Hybrid Sketch Based Interface for Creating 3D Virtual Models in an Immersive Environment., , , , , и . GRAPP, стр. 470-477. SciTePress, (2015)