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Daten zum Anfassen., , and . Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)Game Jam: Serious Games und Gamification., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays., , , and . MuC, page 447-455. Oldenbourg Verlag, (2011)Annotating Sound Events Through Interactive Design of Interpretable Features., , , and . HHAI, volume 354 of Frontiers in Artificial Intelligence and Applications, page 305-306. IOS Press, (2022)Physiological Data Placement Recommendations for VR Sport Applications., , , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 72-85. Springer, (2023)Towards Using Drones as Personal Spatial Search Assistants., , , and . MuC, page 180-188. ACM, (2021)Development and Validation of a German Version of the Player Experience Inventory (PXI)., , , , , and . MuC, page 265-275. ACM, (2022)Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Effects of PCG on Creativity in Playful City-Building Environments in VR., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy., , , , , , , and . CHI PLAY, page 32-45. ACM, (2020)