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Distinguishing the Themes Emerging from Masses of Open Student Feedback., , , and . MIPRO, page 557-561. IEEE, (2019)Designing Early Testing Course Curricula with Activities Matching the V-Model Phases., , and . MIPRO, page 1593-1598. IEEE, (2019)Student Perceptions of Ethics in Cybersecurity Education.. Tethics, volume 3582 of CEUR Workshop Proceedings, page 79-93. CEUR-WS.org, (2023)Increasing Industry-Academia Collaboration: Types of Regional Software Engineering Companies and Their Needs from Academia., and . ESSE, page 43-47. ACM, (2022)Aligning Software Testing Activities to V-Model Phases., , and . Koli Calling, page 28:1-28:2. ACM, (2018)Predicting academic performance: a systematic literature review., , , , , , , , , and . ITiCSE (Companion), page 175-199. ACM, (2018)Towards Interoperability in Video Games., , , , and . CHItaly, page 26-29. ACM, (2015)Improving the quality of teaching by utilising written student feedback: A streamlined process., , , and . Comput. Educ., (2020)A process for designing algorithm-based personalized gamification., , , , , and . Multim. Tools Appl., 78 (10): 13593-13612 (2019)Exploring the connection between gamification and student engagement in computer-supported collaboration., , , and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 1-12. CEUR-WS.org, (2019)