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Evaluating the usability of a mobile guide: the influence of location, participants and resources.

, , , , , , and . Behav. Inf. Technol., 24 (1): 51-65 (2005)

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Older People and Social Participation: From Touch-Screens to Virtual Realities., , , , and . ITAP, page 34-43. ACM, (2016)Researchers as proxies for informal carers: photo sharing with older adults to mediate wellbeing., , , , and . OZCHI, page 270-279. ACM, (2014)Visualizing use context with picture scenarios in the design process., and . Mobile HCI, page 271-274. ACM, (2005)Engaging Stakeholders with Agent-Oriented Requirements Modelling., , , and . AOSE, volume 6788 of Lecture Notes in Computer Science, page 62-78. Springer, (2010)Understanding socially oriented roles and goals through motivational modelling., , , , and . J. Syst. Softw., 85 (9): 2160-2170 (2012)Augmented assistive technology: the importance of tailoring technology solutions for people living with dementia at home., , , and . Int. J. Hum. Comput. Stud., (2022)Comparing apples with pears?: empirical study design for investigating helpfulness in children with humanoid robots., , and . OZCHI, page 518-522. ACM, (2017)Evaluation of interest-bridge model: older adults meditated learning of mobile technology., , and . OZCHI, page 293-301. ACM, (2016)Öut of sight, out of mind", investigating affective intergenerational communication over distance., , and . OZCHI, page 282-291. ACM, (2016)Picture scenarios for representing use context in design., and . CHINZ, volume 94 of ACM International Conference Proceeding Series, page 17-18. ACM, (2005)