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Stadtgeschichtliche Forschung anhand räumlich- und zeitlich verorteter Photographien

, , , , and . INF-DH-2018, Bonn, Gesellschaft für Informatik e.V., (2018)

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Model-Based Multi-touch Gesture Interaction for Diagram Editors., , , and . HCI (2), volume 8511 of Lecture Notes in Computer Science, page 121-130. Springer, (2014)Interactive Spatial Positioning of Historical Photographs in Virtual Reality: Results of a User Study., and . DH, (2020)Integrated Simulation Workflows in Computer Aided Engineering on HPC Resources., , and . PARCO, volume 22 of Advances in Parallel Computing, page 565-572. IOS Press, (2011)Das Wissen in der 3D-Rekonstruktion., , , , and . DHd, (2019)Browsing and Experiencing Repositories of Spatially Oriented Historic Photographic Images, , , and . Studies in Digital Heritage, 2 (2): 138-149 (2018)Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems., , and . 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-4. IEEE, (2019)Reducing Application-Stage Latencies For Real-Time Interactive Systems, , and . 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), IEEE Computer Society, (2016)The impact of Pokemon Go and why it’s not about Augmented Reality – Results from a Qualitative Survey, , and . Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games), page 1-2. IEEE, (2018)Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter, , and . 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 636--644. IEEE, (2020)Modelling complex and flexible processes for smart cyber-physical environments, , , and . Journal of Computational Science, (2014)