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Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task.

, , and . VR, page 1033-1043. IEEE, (2024)

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Proteus Effect or Bodily Affordance? The Influence of Virtual High-Heels on Gait Behavior, , and . Virtual Reality, (2024)Gartenfreund: Exploring the Botanical Garden with an Inclusive App., , , , and . MuC, page 499-502. GI / ACM, (2019)Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design, , , and . Frontiers in Education, (2021)Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making, , , and . Frontiers in Virtual Reality, (2021)An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task, , , and . Virtual, Augmented and Mixed Reality (HCII 2023), page 649--664. Cham, Springer Nature Switzerland, (2023)Exploring gamification in team sports: A scoping review and research agenda., and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 33-46. CEUR-WS.org, (2024)Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task, , and . Proceedings of the 31st IEEE Virtual Reality conference (VR '24), IEEE, (2024)Measuring the Effects of Virtual Environment Design on Decision-Making, , , and . Proceedings of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '21), page 442-443. IEEE, (March 2021)Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR, , and . Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '22), page 732-733. IEEE, (2022)