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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.

, , , , , , , , , , , , , and . VR Workshops, page 548-549. IEEE, (2021)

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Gamifying Stereo Camera Registration for Augmented Reality., , , , , and . ISMAR Adjunct, page 125-126. IEEE, (2018)Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients., , , , , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 47-66. Springer, (2020)TrackSugAR., , , and . HCI (18), volume 12198 of Lecture Notes in Computer Science, page 442-459. Springer, (2020)Dragon Tale - A Serious Game for Learning Japanese Kanji., , , , , and . CHI PLAY (Companion), page 577-583. ACM, (2018)Archäologie.. Informatiktage, volume S-12 of LNI, page 217-220. GI, (2013)Extended Reality Training for Business and Education: The New Generation of Learning Experiences., , , and . ISMAR Adjunct, page 322-326. IEEE, (2022)Orpheus' Journey., , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 360-369. Springer, (2023)Impacts of Serious Games for Cultural Heritage (Effekte von Serious Games zum Thema kulturelles Erbe). Technical University of Munich, Germany, (2021)Cloud-based cross-platform collaborative augmented reality in flutter., , , , and . Frontiers Virtual Real., (2022)Generating an Environment for Socializing Between Older Adults in a VR Supermarket., , , , , , and . GI-Jahrestagung, volume P-337 of LNI, page 325-337. Gesellschaft für Informatik, Bonn, (2023)