Lucidity takes place in the world of dreams -- a world filled with Dreamers, real people who dream without awareness, and Lucids, those few who understand where they are, have a sense of self, and can learn to manipulate the dreamworld to their own
An almost-complete MSH RPG resource, containing pretty much everything you ever needed or wanted to know. We have a plethora of gaming material for a Classic Marvel campaign including a heap of character profiles, custom rules, a lively message board, links, and much, much more.
The Star Trek Special Edition of Uno is packaged in a collector's tin and each card has a photo of a character or ship from the original Star Trek television show (photos are unique to card values). WHAT MAKES IT DIFFERENT FROM TRADITIONAL UNO: When you are down to one card, instead of shouting "UNO" you must instead exclaim "Space, the final UNO frontier!"One each of the following four Star Fleet Command cards are included (descriptions from instruction sheet): Live Long and Prosper (Wild and New Hand) Card - This card can be played on any card. After playing this card, you must discard your old hand and draw an entirely new hand. You then call any color to continue play, including the one presently being played if desired. NOTE: You can only draw the same number of cards held in your hand after playing this card. Mind Meld Card - This card can be played on any card. After playing this card, you command the next player to show his/her hand to you. Beam Me Up, Scotty (Wild and Stop) Card - Play this card immediately to stop a Command card that is directed to you. You then call any color and play continues. Double Tribble Card - This card can be played on any card. After playing this card, you may call any color to continue play, including the color presently being played if desired. The next player must double the number of cards in his/her hand by drawing additional cards and forfeit his/her turn.
The last five years have seen interactive storywriting technology mature to the point where it has become widely popular and is starting to be recognized as a new communications medium. The two most common examples of interactive stories are computer games and educational training simulations. Non-linear interactive stories involve the reader as an active participant in the story where the player (reader) has a direct influence on the plot of the story. Compared to traditional linear pen-and-paper (or word processor-created) stories, interactive stories come with a new set of challenges, but also provide an interesting set of opportunities. Currently, students are not exposed to the challenges or opportunities of writing interactive stories for two reasons. First, interactive storywriting technology is too complex to be used in the classroom. Second, critical parts of this new technology require the writer to construct sophisticated computer programs to tell the story. In this paper, we describe how we have solved these two problems by developing a student-friendly environment (ScriptEase) that enables non-programmers to write interactive stories using a simple set of tools. Specifically we describe how High School students used our tools to create Computer Role Playing Game (CRPG) stories that can be played (read) as adventures in the popular Neverwinter Nights computer game.