intended as an entrypoint for anyone interested in the development roguelike games. If you are unfamiliar with the roguelike game genre a good definition is (modified definition taken from Balrog and originally from ADOM)
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
B. Okreša Đurić, and M. Konecki. Central European Conference on Information and Intelligent Systems, page 185--190. Varazdin, HR, University of Zagreb, Faculty of Organization and Informatics Varazdin, (2015)