This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame\u0027s salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame\u0027s salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
%0 Conference Paper
%1 8493408
%A Wienrich, C.
%A Weidner, C. K.
%A Schatto, C.
%A Obremski, D.
%A Israel, J. H.
%B 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
%D 2018
%K c.wienrich myown obremski piis
%P 1-8
%R 10.1109/VS-Games.2018.8493408
%T A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience
%U https://ieeexplore.ieee.org/document/8493408/
%X This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame\u0027s salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame\u0027s salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
@inproceedings{8493408,
abstract = {This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame\u0027s salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame\u0027s salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.},
added-at = {2019-01-14T18:46:18.000+0100},
author = {Wienrich, C. and Weidner, C. K. and Schatto, C. and Obremski, D. and Israel, J. H.},
biburl = {https://www.bibsonomy.org/bibtex/2204e610ee7fafc69d35b4c4a84466e42/hci-uwb},
booktitle = {2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)},
doi = {10.1109/VS-Games.2018.8493408},
interhash = {78f01cf0fa4348b0ba5bdde6b438895e},
intrahash = {204e610ee7fafc69d35b4c4a84466e42},
issn = {2474-0489},
keywords = {c.wienrich myown obremski piis},
month = {Sep.},
pages = {1-8},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience},
url = {https://ieeexplore.ieee.org/document/8493408/},
year = 2018
}