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A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience

, , , , und . 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Seite 1-8. (September 2018)
DOI: 10.1109/VS-Games.2018.8493408

Zusammenfassung

This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame\u0027s salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame\u0027s salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.

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