A Uniform Semantic-based Access Model for Realtime Interactive Systems
D. Wiebusch, and M. Latoschik. IEEE VR Workshop on Software Engineering and Architectures for Realtime Interactive Systems, (2014)
Abstract
This research presents a uniform semantic simulation state representation and access model for realtime interactive systems (RIS) in the field of Virtual, Augmented, and Mixed Reality. The role of this model is to provide a uniform interface to a centralized virtual world state, and simple mechanisms to manage all simulation components acting on it. It addresses the low maintainability and reusability of the traditional non-uniform world access schemes. The proposed model is based on two fundamental requirements: sharing a common simulation state and updating it via events. The state is structured around an entity-model, which is combined with a central registry that provides symbol-based semantic access.
%0 Conference Paper
%1 Wiebusch:2014aa
%A Wiebusch, Dennis
%A Latoschik, Marc Erich
%B IEEE VR Workshop on Software Engineering and Architectures for Realtime Interactive Systems
%D 2014
%K myown simx
%T A Uniform Semantic-based Access Model for Realtime Interactive Systems
%U https://downloads.hci.informatik.uni-wuerzburg.de/2014-ieeevr-searis-uniform-access-model.pdf
%X This research presents a uniform semantic simulation state representation and access model for realtime interactive systems (RIS) in the field of Virtual, Augmented, and Mixed Reality. The role of this model is to provide a uniform interface to a centralized virtual world state, and simple mechanisms to manage all simulation components acting on it. It addresses the low maintainability and reusability of the traditional non-uniform world access schemes. The proposed model is based on two fundamental requirements: sharing a common simulation state and updating it via events. The state is structured around an entity-model, which is combined with a central registry that provides symbol-based semantic access.
@inproceedings{Wiebusch:2014aa,
abstract = {This research presents a uniform semantic simulation state representation and access model for realtime interactive systems (RIS) in the field of Virtual, Augmented, and Mixed Reality. The role of this model is to provide a uniform interface to a centralized virtual world state, and simple mechanisms to manage all simulation components acting on it. It addresses the low maintainability and reusability of the traditional non-uniform world access schemes. The proposed model is based on two fundamental requirements: sharing a common simulation state and updating it via events. The state is structured around an entity-model, which is combined with a central registry that provides symbol-based semantic access.},
added-at = {2015-07-28T10:01:52.000+0200},
author = {Wiebusch, Dennis and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/21d2d7cf429ebe768b6d5a9c469d4af41/hci-uwb},
booktitle = {IEEE VR Workshop on Software Engineering and Architectures for Realtime Interactive Systems},
interhash = {901aa3e7fee44c28e5353ba4b90963da},
intrahash = {1d2d7cf429ebe768b6d5a9c469d4af41},
keywords = {myown simx},
series = {IEEE VR},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {A Uniform Semantic-based Access Model for Realtime Interactive Systems},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2014-ieeevr-searis-uniform-access-model.pdf},
year = 2014
}